How Do You Play The Game Jacks
How Do You Play The Game Jacks
What you need: Some floor space, just enough for all those playing to sit down; A rubber/bouncy ball of any size; Six small items (known traditionally as biji bekel), such as Jacks or if you don’t have these small stones will do; Jacks rules: All the biji bekel or jacks (small items) are held in one hand, along with the ball, to start. All you’ll need is an open play space (like the kitchen table), a piece of paper on which you keep score, and six dice. You may choose to use six dice for each player, but it’s important to remember that players will take turns. Some players do prefer to use a cup or tumbler to roll their dice, but doing so is not necessary. How to Play Farkle. Pocket jacks are one of the hardest hands to play well. As a beginner your best bet is to play them carefully, as a small hand into small pots. If you have an overpair with jacks, play it as if it's nothing more than a top pair. As the age-old saying goes, 'Never go broke with just one pair.' You play that hand out in normal fashion until you either stand or bust; then the dealer puts a second card on the second 8, and you play that hand out. Insurance: If the dealer's faceup card is an ace, you may take 'insurance,' which essentially is a bet that the dealer has a 10-value card down to complete a blackjack. How to Win at Jacks or Better Video Poker Discard the fifth card whenever you have four cards to a Royal Flush, even if that card gives you a Pair or a Flush. Three of a Kind, a Flush, a High Pair, and a Straight all outrank three to a Royal Flush. Play three to Royal Flush when you have lower hands such as a Low Pair or four to a Flush.
A jack or knave is a playing card which, in traditional French and English decks, pictures a man in the traditional or historic aristocratic or courtier dress, generally associated with Europe of the 16th or 17th century. The usual rank of a jack is between the ten and the queen. As the lowest face (or 'court') card, the jack often represents a minimum standard — for example, many poker games require a minimum hand of a pair of jacks ('jacks or better') in order to open wagering.
History[edit]
The earliest predecessor of the knave was the thānī nā'ib (second or under-deputy) in the Mamluk card deck. This was the lowest of the three court cards and like all court cards was depicted through abstract art or calligraphy. When brought over to Italy and Spain, the thānī nā'ib was made into an infantry soldier or page ranking below the knight card. In France, where the card was called the valet, the queen was inserted between the king and knight. The knight was subsequently dropped out of non-Tarot decks leaving the valet directly under the queen. The king-queen-valet format then made its way into England.
As early as the mid-16th century the card was known in England as the knave (meaning a male servant of royalty). Although jack was in common usage to designate the knave, the term became more entrenched when, in 1864,[1] American cardmaker Samuel Hart published a deck using 'J' instead of 'Kn' to designate the lowest-ranking court card. The knave card had been called a jack as part of the terminology of the game All Fours since the 17th century, but this usage was considered common or low class. However, because the card abbreviation for knave was so close to that of the king ('Kn' versus 'K'), the two were easily confused. This confusion was even more pronounced after the markings indicating suits and rankings were moved to the corners of the card, a move which enabled players to 'fan' a hand of cards without obscuring the individual suits and ranks. The earliest deck known of this type is from 1693, but such positioning did not become widespread until reintroduced by Hart in 1864, together with the knave-to-jack change. Books of card games published in the third quarter of the 19th century still referred to the 'knave'. (Note the exclamation by Estella in Charles Dickens's novel Great Expectations: 'He calls the knaves, jacks, this boy!'
Representations[edit]
In the English pattern,[2] the jack and the other face cards represent no one in particular,[3] in contrast to the historical French practice, in which each court card is said to represent a particular historical or mythological personage. The valets in the Paris pattern have traditionally been associated with such figures as Ogier the Dane (a knight of Charlemagne and legendary hero of the chansons de geste) for the jack of spades;[4]La Hire (French warrior) for the Jack of Hearts; Hector (mythological hero of the Iliad) for the jack of diamonds; and Lancelot or Judas Maccabeus for the jack of clubs.[5][6]
In some southern Italian decks, there are androgynous knaves that are sometimes referred to as maids. In the Sicilian Tarot deck, the knaves are unambiguously female and are also known as maids.[7] As this deck also includes queens, it is the only traditional set to survive into modern times with two ranks of female face cards. This pack may have been influenced by the obsolete Portuguese deck which also had female knaves. The modern Mexican pattern also has female knaves.[8]
Poetry[edit]
The figure of the jack has been used in many literary works throughout history. Among these is one by 17th-century English writer Samuel Rowlands. The Four Knaves is a series of Satirical Tracts, with Introduction and Notes by E. F. Rimbault, upon the subject of playing cards. His 'The Knave of Clubbs: Tis Merry When Knaves Meet' was first published in 1600, then again in 1609 and 1611. In accordance with a promise at the end of this book, Rowlands went on with his series of Knaves, and in 1612 wrote 'The Knave of Harts: Haile Fellowe, Well Meet', where his 'Supplication to Card-Makers' appears,[9] thought to have been written to the English manufacturers who copied to the English decks the court figures created by the French.
Example cards[edit]
The cards shown here are from a Paris pattern deck (where the rank is known as the 'valet'), and include the historical and mythological names associated with them. The English pattern of the jacks can be seen in the photo at the top of the article.
Jack of spades: Ogier
Jack of hearts: La Hire
Jack of diamonds: Hector
Jack of clubs: Lancelot
Trickster figure[edit]
The jack, traditionally the lowest face card, has often been promoted to a higher or the highest position in the traditional ranking of cards, where the ace or king generally occupied the first rank. This is seen in the earliest known European card games, such as Karnöffel, as well as in more recent ones such as Euchre. Games with such promotion include:
See also[edit]
- 'The Jack', a song by AC/DC, in which the playing card is a metaphor for an enthusiastic sexual partner with expertise-level 'hand stuff' skills.
- The Knave of Hearts, a character in Lewis Carroll's Alice's Adventures in Wonderland
- The Jack of Diamonds, a group of artists founded in 1909 in Moscow
- 'Jack of Diamonds', a traditional folk song
- Jack of Diamonds, the title used by George de Sand in the 1994 anime Mobile Fighter G Gundam
- Knave of Hearts, a 1954 film directed by René Clément
- The Jack of Hearts (Jack Hart), a Marvel Comics superhero
- The Jack of Hearts, a 1919 short Western film
- 'Lily, Rosemary and the Jack of Hearts', a song by Bob Dylan
- Pub (trans. The Jack), an album by Đorđe Balašević.
- King, Queen, Knave, a novel by Vladimir Nabokov first published in Russian under his pen name, V. Sirin
References[edit]
Wikimedia Commons has media related to Jacks (playing cards). |
- ^Encyclopedia of Play in Today's Society, p. 290, Rodney P. Carlisle - Sage Publications INC 2009 ISBN1-4129-6670-1
- ^English pattern at the International Playing-Card Society. Retrieved 26 January 2016.
- ^Berry, John. (1998). 'Frequently asked questions'. The Playing-Card. Vol. 27-2. pp. 43-45.
- ^Games and Fun with Playing Cards by Joseph Leeming on Google Books
- ^The Four King Truth at the Urban Legends Reference Pages
- ^Courts on playing cards, by David Madore, with illustrations of the English and French court cards
- ^Tarocco Siciliano, early form at the International Playing-Card Society. Retrieved 26 January 2016.
- ^Scotoni, Ralph. Mexican Pattern at Alta Carta. Retrieved 26 January 2016.
- ^The Knave of Harts: Haile Fellowe, Well Meet, where his Supplication to Card-Makers by Samuel Rowlands (1600)
Good card-makers (if there be any goodness in you), Apparrell us with more respected care,
Put us in hats, our caps are worne thread-bare, Let us have standing collers, in the fashion;
A connected series of five of the same colored chip either up or down, across or diagonally on the playing surface.
NOTE: There are printed chips in the four corners of the game board. All players must use them as though their color marker chip is in the corner. When using a corner, only four of your marker chips are needed to complete a Sequence. More than one player may use the same corner as part of a Sequence.
OBJECT OF THE GAME:
For 2 players or 2 teams: One player or team must score TWO SEQUENCES before their opponents.
For 3 players or 3 teams: One player or team must score ONE SEQUENCE before their opponents.
PREPARATION:
Place the game board on a flat surface with enough room around the game board for placement of the draw deck of cards, marker chips and discards for each player.
For 2 players or 2 teams: Team players must be evenly divided into two teams. Team members must alternate their physical positions with opponents around the playing surface.
For 3 players or 3 teams: Team players must divide evenly into three teams. Team members must alternate their physical positions every third player around the playing surface.
Players cut cards and lowest card deals – Aces are high. The dealer should shuffle the cards and deal out the same number of cards to each player (see table below for proper number of cards to be dealt). Be sure all members of a team use the same color marker chips.
TABLE FOR NUMBER OF CARDS DEALT EACH PLAYER:
For 2 players 7 cards each
For 3 players 6 cards each
For 4 players 6 cards each
For 6 players 5 cards each
For 8 players 4 cards each
For 9 players 4 cards each
For 10 players 3 cards each
For 12 players 3 cards each
RULES:
Set-up
Beginning with the player to the left of the dealer and moving in a clockwise direction, each player selects a card of their choice from their hand and places it face up on a discard pile (players should start their own discard pile in front of them visible to all other players) and then places one of their marker chips on the matching card on the game board. Each card is pictured twice on the game board. Jacks do not appear on the game board. A player can play on either one of the card spaces as long as it is not already covered by another marker chip. Once a marker chip has been played, it cannot be removed by an opponent except when using a one-eyed Jack as explained below.
The Jacks
Jacks And Ball
There are 8 Jacks in the card deck. The 4 Jacks with TWO EYES are wild. To play a two-eyed Jack, place it on your discard pile and place one of your marker chips on any open space on the game board. The 4 jacks with ONE EYE are anti-wild. To play a one-eyed Jack, place it on your discard pile and remove one marker chip from the game board belonging to your opponent. That completes your turn. You cannot place one of your marker chips on that same space during this turn. You cannot remove a marker chip that is already part of a completed SEQUENCE. Once a SEQUENCE is achieved by a player or a team, it cannot be broken. You may play either one of the Jacks whenever they work best for your strategy, during your turn.
Dead Card
If you hold a card in your hand which does not have an open space on the game board because both spaces representing that card are covered by a marker chip, you are holding a DEAD CARD and you may turn it in for a new card. When it is your turn, place the dead card on your discard pile, announce that you are turning in a Dead Card and take a replacement card (one card per turn). You then proceed to play your normal turn.
Loss of Card
Once you have taken your turn and placed your marker chip on the game board, you must take a card from the draw deck. If you fail to take a card before the next player makes a move AND takes his/her card, you lose the right to take a card and you must finish the game with less cards than the other players – a disadvantage.
Table Talk
There must be no table talk or coaching team members. If a teammate says anything that alerts a fellow teammate to the fact that they are about to do something that they shouldn’t, every member of that team must forfeit one card of their choice from their hand placing it on their discard pile.
When the draw deck becomes depleted during play, all discard piles are shuffled together to create a new draw deck.
Play continues in a clockwise direction until one player or team scores the required number of SEQUENCES, at which point that player or team wins the game. If you are playing the game which requires two SEQUENCES to win, you may use any one of the spaces from your first SEQUENCE as part of your second.
PLAYERS:
Any number from 2 to 12 that is divisible by 2 or 3 can play (2,3,4,6,8,9,10, or 12). Up to 3 may play individually. More than 3 must be in teams. No more than 3 teams can play.
EQUIPMENT:
Game Board 50 Green Marker Chips 35 Red Marker Chips
104 Sequence Cards 50 Blue marker Chips
When two players or teams are playing, use only blue and green marker chips. Red chips are used only when there is a third player or third team.
Joker cards are not used in the play of the Sequence game.
SECUENCIA: Una serie conectada de cinco fichas del mismo color en línea recta, hacia arriba o hacia abajo, cruzada o en diagonal en la superficie de juego.
NOTA: El tablero tiene fichas impresas en las cuatro esquinas. Los jugadores deben usarlas como si sus propias fichas de color estuvieran en la esquina. Cuando use una esquina, se necesitan sólo cuatro fichas para completar la Secuencia. Más de un jugador puede usar la misma esquina como parte de la Secuencia.
PROPÓSITO DEL JUEGO
Para 2 jugadores o 2 equipos: Un jugador o un equipo debe obtener DOS SECUENCIAS antes que sus rivales.
Para 3 jugadores o 3 equipos: Un jugador o un equipo debe obtener UNA SECUENCIA antes que sus rivales.
PREPARACIÓN:?Coloque el tablero de juego en una superficie plana con suficiente espacio a su alrededor para el grupo de naipes, las fichas y los naipes descartados de cada jugador.
Para 2 jugadores o 2 equipos: Los jugadores deben dividirse en dos equipos iguales. Los jugadores deben alternar sus posiciones físicas con los rivales en la superficie del jtablero de juego.
Para 3 jugadores o 3 equipos: Los jugadores deben dividirse en tres equipos iguales. Los jugadores deben alternar sus posiciones físicas con cada tercer jugador rival en la superficie del tablero de juego.
Los jugadores separan el grupo de naipes y el que obtenga el naipe de menor valor, los reparte. Los aces tiene el valor más alto. El repartidor mezcla los naipes y reparte la misma cantidad de naipes a cada jugador (ver la tabla a continuación para saber la cantidad debida de naipes a repartir.) Asegúrese de que los miembros de un equipo usan fichas del mismo color.
TABLA DE CANTIDAD DE NAIPES PARA CADA JUGADOR
2 jugadores — 7 naipes c/u. 3 jugadores — 6 naipes c/u. 4 jugadores — 6 naipes c/u. 6 jugadores — 5 naipes c/u.
8 jugadores — 4 naipes c/u. 9 jugadores — 4 naipes c/u. 10 jugadores — 3 naipes c/u. 12 jugadores — 3 naipes c/u.
REGLAS DEL JUEGO:
Preparacion: El jugador a la izquierda del que reparte los naipes comienza a jugar y sigue hacia la derecha. Cada jugador descarta un naipe con la cara hacia arriba en una pila de descarte de naipes (los jugadores deben comenzar su pila de descarte frente a ellos, visible a los otros jugadores), y luego coloca una de sus fichas en el naipe correspondiente en el tablero. Cada naipe aparece dos veces en el tablero. Los naipes Jota no aparecen en el tablero. Un jugador puede ocupar uno de los espacios de naipes con la condición que no esté cubierto con otra ficha. Una vez que jugó la ficha, un jugador rival no puede quitarla, excepto cuando use un naipe Jota como se explica a continuación.
Naipe Jota: Hay 8 naipes Jota en el montón. Los 4 naipes Jota con DOS OJOS son comodines. Para jugar un naipe Jota de dos ojos, colóquelo en su pila de descarte y ponga una de sus fichas en el espacio libre en el tablero. Los 4 naipes Jota de UN OJO son anticomodín. Para jugar un naipe Jota de un ojo, colóquelo en su pila de descarte y retire una ficha del tablero que pertenezca a su rival. Eso completa su turno. No puede colocar una de sus fichas en el mismo espacio durante su turno. No puede colocar una ficha que ya forme parte de una SECUENCIA. Una vez que un jugador o equipo logre una SECUENCIA , no puede separarse. En su turno,usted puede jugar uno de los naipes Jota cuando sea mejor para su estrategia.
Naipe muerto: Si usted tiene en sus manos un naipe sin un espacio libre en el tablero porque los dos espacios representando ese naipe están cubiertos con una ficha, usted tendrá un NAIPE MUERTO y puede reemplazarlo con uno nuevo. Cuando sea su turno, coloque el naipe muerto en la pila de descarte, anuncie que está devolviendo un Naipe Muerto y tome uno de reemplazo (un naipe por turno). Luego siga con su turno normal.
How Do You Play The Game Jacksmith
Pérdida de un naipe: Después de usar su turno y colocar su ficha en el tablero de juego, debe retirar un naipe de la pila de naipes. Si no retira un naipe antes de que el siguiente jugador se mueva y retire su naipe, usted pierde el derecho a retirar el naipe y debe terminar el juego con menos naipes que los demás jugadores, lo que es una desventaja.
Hablar durante el juego: No se permite conversar o aconsejar a los miembros del equipo. Si uno de ellos dice algo que alerta a otro que está a punto de hacer algo que no debieran, cada miembro de ese equipo debe renunciar a un naipe de su elección que tenga en sus manos colocándolo en la pila de descarte de naipes.
Cuando la pila de naipes a jugar se agota durante el juego, todos los naipes descartados deben mezclarse para crear una pila más grande.
Samurai Jack Game Play
El juego continua hacia la derecha hasta que un jugador o equipo logre la cantidad requerida de SECUENCIAS; en ese momento el jugador o equipo gana el juego. Si usted está jugando un juego que requiere dos SECUENCIAS para ganar, puede usar uno de los espacios de su primera SECUENCIA como parte de la segunda.
How Do You Play The Game Jacks